Noah Reviews: For Honor

Noah Swopes

I’d like to start out by saying that this is a hidden gem, a game that is not easily found mainly because of its underrated nature and realistic gameplay. For Honor is about the separation between four different factions, Vikings, Knights, Samurai, and the ancient Chinese. The “Great War” was a battle between the strongest warriors from each faction for territory and resources. Your faction, which you choose at the start of the game, is trying to capture sections of land based on how many faction wars are won each month.

The multiplayer is vast, including modes like Dominion, Breach, and Duels. Dominion is a sort of capture the flag mode, where you must capture zones to get up to a thousand points. Once you do that, you need to eliminate the other team’s heroes to win the game altogether. Breach is a mode where your team must attack and defend a battering ram while it moves to a walled base. You need to kill the commander of the base and his minions to win the game. Duels range from three versus three to a grueling one versus one mode where the team or person that wins the most of three rounds wins the game.

The game has varieties of combat moves to stagger your enemies and stun them to get a powerful blow. Each faction has eight to ten different characters with different weapons and combat moves. The campaign is thorough, with plenty of emotion and gameplay to leave a very memorable experience. Each set of warriors has its own backstory, and you are free to explore the possibilities of how the story ends for the warrior. Overall, this game is one of the best role-playing games, even though you might catch a controller to the wall after playing for long enough.